I’m currently doing the finishing touches on my first unity game for the iPhone/iPad, and I have a question on optimization.
throughout the game I use a max of 2000 tri’s, I only have two different meshes which only use one material each and according to the stats view I never get above 10 draw calls. I only use one light source which is a point light with render mode “Not important”.
Still I can’t get my frame rate above 30 fps on the iPad. For my materials I was using 1024x1024 true color uncompressed TGA textures which I tried to reduce to 512x512 with default compression - this had absolutely no effect at all which made me wonder if the iPad has a maximum frame rate of 30fps
Can anyone help me here?
Thanks
Jeppe