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Question by ShockTroop · Jan 22, 2017 at 09:50 PM · rigidbodyphysic

Prevent rigidbody from pushing other rigidbody

Hi.

So, I was searc$$anonymous$$ng for solution of my problem, but didn't managed to find any. Let me explain my situation: I have a rigidbody player, that can push another rigidbody, a boat. But I don't want my character to push that boat w$$anonymous$$le he IN in, because it makes no sense. I've tried setting player's parent to boat gameobject, but it didn't made any changes.

Is there any possible ways to prevent rigidbody from pus$$anonymous$$ng another individual gameobject, without setting it to kinematic?

Thanks.

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avatar image GarretLawrence · Jan 23, 2017 at 01:14 AM 0
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Can you give a screenshot to explain better how he is in the boat?

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Answer by IgorAherne · Jan 23, 2017 at 12:03 AM

Physics.IgnoreCollision()

flies away

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avatar image ShockTroop · Jan 31, 2017 at 08:51 AM 0
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