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Question by NeatWolf · Jan 22, 2017 at 08:55 PM · sendmessageparent and childbroadcastmessagesend messagesender

How can I Broadcast a message on a GameObject and also send the message Upwards natively without sending twice the message on the target base object?

Hi,

we've got at least 3 functions to send a message to a GameObject:

SendMessage (self only)

BroadcastMessage (self + children)

SendMessageUpwards(self + ancestors)

I'm looking for a native function to do send a message to self+children+ancestors without duplicating the message on self.

Do I need to iterate manually either on children or parents (probably the simpler implementation), or is there a way to exclude self from the Broadcast or Upwards methods?

A solution about 5 max commands in total, more stylish than iterating or using recursion?

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