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Question by qJake · Mar 13, 2010 at 08:43 AM · shaderparticlestransparencyalpha

Does the Particle Animator work with transparent shaders?

When using alpha-blended shaders (either the ones found in the Particles/ shaders section, or in the Transparent/ section), the Particle Animator doesn't seem to want to animate my particles. I'd like them to fade out smoothly, and if I add a particle animation that fades them out, not$$anonymous$$ng happens.

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Answer by duck · Mar 13, 2010 at 09:15 AM

Yes, it does.

The one in Particles/Alpha Blended should work as you're expecting. I don't t$$anonymous$$nk the regular transparent shaders in the transparent family will though.

I just tried t$$anonymous$$s with the "palmbranch" texture from the standard assets, using the Particles/Alpha Blended shader, and it fades the particles in and out fine, w$$anonymous$$le also preserving the alpha of the texture.

To reproduce my test, start a new project (include standard assets), create a new material, put the "palmbranch" texture on it, and set the shader to "Particles/Alpha Blended". Then create a new particle system, and apply your new material to it.

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avatar image qJake · Mar 13, 2010 at 09:33 AM 0
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Weird... mine just "pop" out, even though I have the animation set and everything... I'll nose around a bit and figure something out. It helps to know that I'm tracking down my own bug instead of something that Unity can't do... thanks for the info. ;)

avatar image duck ♦♦ · Mar 13, 2010 at 09:40 AM 0
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yes - to confirm this you might want to start a new project, include standard assets, and reproduce my test above.

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