• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
Question by jesseryn · Jan 26, 2017 at 02:31 PM · android buildload sceneasynctransitionsasynchronous

Async Scene Load for Gear VR

Hi all, I am relatively new to Unity and one of my scenes in the gearvr consistently loads very slowly.

I have modified the script to have the next scene load asynchronously but now instead of waiting for the scene change parameters I have set up (either clicking on a mesh renderer or 30 seconds into the scene) the new scene transitions as soon as its finished loading even though I set "allowSceneActivation" to false unless one of those two aforementioned conditions are met.

Below is the script. Any thoughts/ideas about how I can correct t$$anonymous$$s (load the new scene asycnhonously but still keep the scene transition triggers I have created) I would be greatly appreciated!

Thank you!

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement;

public class CameraRaycast_Earth: MonoBehaviour {

 public MeshRenderer rend;
 public bool hovering;
 public bool hoveringOld;

    private float intervalMax = 30.0f;
 private float currentTimerValue = 30.0f;
 AsyncOperation asyncLoad;

 void Start() {
     asyncLoad = SceneManager.LoadSceneAsync("BK_LightsOffRoadSign");
     asyncLoad.allowSceneActivation = false;
 }

 // Update is called once per frame
 void Update() {
     Ray ray;
     RaycastHit $$anonymous$$t;
     ray = new Ray(t$$anonymous$$s.transform.position, t$$anonymous$$s.transform.rotation * Vector3.forward);
     if (Physics.Raycast(ray, out $$anonymous$$t) && $$anonymous$$t.transform.tag == "Clickable")

     {
         hovering = true;
    
         if (Input.GetMouseButtonDown(0))
         SceneManager.LoadScene("BK_LightsOffRoadSign");
         asyncLoad.allowSceneActivation = true;
         
     } 

     else{
         hovering = false;
     }

     if (hovering != hoveringOld) {
         if (hovering == true){
             rend.material.color = new Color(1f, 1f, 1f, .6f);
            
         }

         if (!hovering){
             rend.material.color = Color.clear;
             }
         }
         hoveringOld = hovering;

     if (currentTimerValue >= 0.0f)
     {currentTimerValue = currentTimerValue - Time.deltaTime;
     } 
     else if (currentTimerValue < 0.0f){
     SceneManager.LoadScene("BK_LightsOffRoadSign");
     asyncLoad.allowSceneActivation = true;
     }    
 }
Comment

People who like this

0 Show 0
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

90 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How do I preload multiple scenes? 0 Answers

Scene activation after LoadSceneAsync() takes long 0 Answers

Do not work Application.LoadLevelAsync SceneManager.LoadSceneAsync if assemble project with split application binary for Google Play 0 Answers

LoadSceneAsync and StartCoroutine still blocks main thread 1 Answer

How to properly call Async Task 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges