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Question by THEAK472009 · Jan 27, 2017 at 11:30 PM · animatorstate machine

Animator Play Sub State machine

Hello! I have to make a simple animation for player falling left or right. So I have a sub-state machine called Fall which will play the desired animation based on the Direction. Now if I have to play a particular state I just usually call animator.Play (stateName) but how do I just transition to a sub-state machine and let it decide which animation to play?

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Answer by IgorAherne · Jan 27, 2017 at 11:56 PM

Unity forces us to use visual-scripting. You will have to setup transitions in the animator window of a given AnimatorController, - an element which sits on Animator component of your creature.

After you've setup the transitions, make them dependent on parameters in that animator

From code, you can fire a transition, by making its parameter comply with the transition's requirement.

 myAnimatorReference.SetBool("nameOfBoolParameter", false); or float, int etc.

This could be a transition to your stateMachine, if you've set it up that way.

You can stick a stateMachineBehavior on your StateMachine, to let if further decide which sub-state to play

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avatar image THEAK472009 · Jan 28, 2017 at 02:31 AM 0
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Some parts of Unity are annoying but well nothing is perfect.

avatar image IgorAherne THEAK472009 · Jan 28, 2017 at 09:24 AM 0
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also, look into this: https://youtu.be/HOURak6BpSo?t=23m50s

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