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Question by rolltide1098 · Jun 15, 2011 at 05:42 PM · rotationcharactercharactercontrollerrotaterotatearound

rotate around character

I'm trying to rotate the camera around the player character but when i use the if statement to see if the left or right arrows (Input name "Fire1") unity tells me that it cant convert an int to a bool. here's the code.

     if(Input.("Fire1"))
        
        {    
          transform.RotateAround(Vector3.forward * Time.deltaTime * 100);
         }
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Answer by aldonaletto · Jun 15, 2011 at 05:46 PM

You should write:

   if (Input.GetButton("Fire1")){
     transform.RotateAround(center,Vector3.up,Time.deltaTime*100);
   }

Read about this function at:
http://unity3d.com/support/documentation/ScriptReference/Input.GetButton.html
And also about RotateAround in:
http://unity3d.com/support/documentation/ScriptReference/Transform.RotateAround.html

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avatar image orvedal · Feb 10, 2016 at 04:28 PM 0
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It should be pointed out that center should be the rotation of a transform, meaning the transform you want to be the center of the rotation, in your case I believe the player. If you have a previous declaration pointing to the player you are already half way there. This is also assu$$anonymous$$g this script is on the camera you are trying to rotate.

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Answer by Anxo · Jun 15, 2011 at 05:46 PM

Check the documentation for information on how to use Input.

http://unity3d.com/support/documentation/ScriptReference/Input.html

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