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Question by AR_Rizvi · Jan 28, 2017 at 09:44 AM · c#unity 5networkingnetworkscene-loading

Can i Call Additive Scene On Network

Hi Guys I am making a Multiplayer Workshop which contains some heavy equipment, So i decided to Splits Scenes to make good performance wise.

But my problem is When i am loading a Scene through RPC all the objects which Contains Network-Transform are not loading they are disabled (not enabling it self as stated in documentation) i do not understand why this is happening i have Searched but there is much less info on additive scene loading on Network,

Please look into this matter Any help would be appreciable

Regards AR

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Answer by Akash-bhatt · Jan 29, 2017 at 02:14 AM

@AR_Rizvi you have to instantiate all network transform object and register in lobby as well. if you are trying to add network transform directly.it will be disable in scene.

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avatar image AR_Rizvi · Jan 31, 2017 at 10:32 AM 0
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But the Network Scene Object documentation said that it will automatically open it after the server finishes scene loading NetSceneObjects

And i do not have any idea of Lobby So can you please elaborate

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