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0
Question by relativ · Jan 28, 2017 at 02:45 PM · rotatecoroutinefunctionturn

Function only rotates one update-cycle

Hi, i want to turn my cannon before firing and my code currently looks like this:

 protected override void Update()
   if (Input.GetKeyDown("q") && target && this.currentlySelected)
         {
             StartCoroutine(TurnTo());
             if (canFire && hasTurned)  Fire();
         }
     }   

But if I press Q it only rotates about 5°, so I have to spam Q 20+ times to get a 180 rotation. The Coroutine looks like this:

 public IEnumerator TurnTo()
 {
     if (this.moving)
     {
         yield break;
     }
     Quaternion targetRotation = Quaternion.LookRotation(targetPos - transform.position);
     transform.rotation = Quaternion.RotateTowards(transform.rotation, targetRotation, rotateSpeed);
     yield return new WaitForSeconds(2);
 }

I used a coroutine bc I also tried to write the 2 lines in front of the Fire() Call and also tried to call TrunTo as a normal methode, but it's the same.

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