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Question by Cailean64 · Jan 29, 2017 at 04:02 PM · c#unity 53dcollision detectionheight

OnCollisionEnter not running.

I'm trying to allow my player to detect collisions to walls but nothing would happen, i soon realized the problem was happening because OnCollisionEnter was never running no matter what i was collided with. My wall has a box collider and a rigid body with is kinematic ticked and my player has a character controller and a capsule collider. No idea why this isn't working, please help. My code looks like this:

 void OnCollisionEnter(Collision other){
     print ("Wall");
 }

this is running after update().

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Answer by James_BadAlchemy · Jan 29, 2017 at 05:32 PM

This is a shot in the dark, as i am no expert myself. But play your scene and go into the editor and drag your player INSIDE OF your wall. See if that triggers it. I don't normally use OnCollisionEnter() for collisions.

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avatar image Cailean64 · Jan 29, 2017 at 06:12 PM 0
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Yes, when I am inside the wall it works but only when I'm on the edge.

avatar image Cailean64 · Jan 29, 2017 at 07:14 PM 0
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But how do i make it work when im not in the wall?

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