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Question by Faysal-010 · Jan 29, 2017 at 07:25 PM · componentfalsetruesave gameinteractable

How to save Component

Hello everyone,

Hello everyone,

I like to save the interactable to be false after clicked. Now when the game restart or shutdown the interactable is clickable it needs to be false. So later i want reward the player after showing a video and then the button interactable will be true. Only I can't find a solution to t$$anonymous$$s.

     public void BtnOnClick()
     {
         gameObject.GetComponent<Button>().interactable = false;
     }
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Answer by ComradeVanti · Jan 29, 2017 at 08:19 PM

Use Playerprefs to save simple variables (int, float, string).

Look them up, if you dont know how to use them.

You could save "interacteable" into an int. 0 = not interacteable, 1 = interacteable

Good luck :D

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avatar image Faysal-010 · Jan 30, 2017 at 12:10 AM 0
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       private string inter;
 
 
 
 public void BtnOnClick()
     {
         gameObject.GetComponent<Button>().interactable = false;
         PlayerPrefs.SetInt(inter, 0);
     }
 

Its not assigned I am new to this :-P how do is set the playerprefs up for this component

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