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Question by Gehrman3 · Jan 31, 2017 at 08:35 PM · positionobjectheightmaximum

Stoping camera when character is falling.

Well my character goes upwards for my game. Camera is following it there is no problem. But when character is falling, I want to stop camera. I just need to spot maximum reached height

$$anonymous$$ghestPosition = Pos = target.position.y; if ($$anonymous$$ghestPosition > Pos) { GetComponent ().enabled = false;}

How can i detect $$anonymous$$ghest position?

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avatar image bubzy · Feb 01, 2017 at 02:31 AM 0
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so in your game. the camera follows the player but if they fall, it stays at the highest position? so if they fall its game over?

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Answer by Scoutas · Feb 01, 2017 at 12:12 AM

You have variables $$anonymous$$ghestPosition , currentPosition.

Now, I would have a check like t$$anonymous$$s

 if(currentPosition > $$anonymous$$ghestPosition){
     $$anonymous$$ghestPosition = currentPosition;
 }

And then, I would just make the camera follow the $$anonymous$$ghest position. If the player keeps climbing up - the camera climbs together with $$anonymous$$m. If he falls, the camera stays at the $$anonymous$$ghest reached position.

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avatar image Gehrman3 · Feb 01, 2017 at 01:34 AM 0
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Thank you. But my problem is that I can't deteck highest reached positin. I don't know how to do that.

avatar image oStaiko Gehrman3 · Feb 01, 2017 at 02:44 AM 0
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Err, what @Scoutas said was exactly what you wanted.

 float yPos = target.position.y;
 
 if (yPos > highestPos)
 {
     highestPos = yPos;
     //Move Camera
 }
 else
 {
     //Don't move Camera
 }

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