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Question by MikePage_Artrix · Feb 02, 2017 at 03:04 PM · networkingnetworksecurity

Does NetworkServer and Network.InitializeSecurity()

Hi all,

So I'm using NetworkSever for a low level messaging system as per

https://docs.unity3d.com/Manual/UNetClientServer.html

It's all working brilliantly, but I recently started looking into securing the network messages. The old advice was to use

Network.InitializeSecurity() before initializing the server.

From what I can read the Network class is possibly now legacy but has not been marked as such.

If this is the case, how do I go about enabling security on my NetworkServer messages? Or has this feature been removed from Unity? Or is it now automatically on all the time? Or do you still use Network.InitializeSecurity()?

I guess with the transition to the new UnityEngine.Networking some things got left out of the docs?

Thanks in advance all,

Mike.

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