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Question by TheDJBuntin · Feb 03, 2017 at 08:38 PM · c#lightinglightcomponenthalo

Enable Draw Halo in Light Component via Script

I have a script attached to a gameobject. In the script I create a new light component.

How do I enable the "Draw Halo" button you can see in the Unity Editor via Script (C#)

(To clarify, this is not in regards to the Halo Component which cannot be edited via script, this is to enable the Draw Halo boolean in the Light Component.)

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Answer by Rickywild · Feb 05, 2017 at 07:33 PM

Try this,

      private void SetHalo(bool turnOn)
      {
  
          Component halo = _haloObj.GetComponent("Halo");
  
          if(turnOn)
          {
              halo.GetType().GetProperty("enabled").SetValue(halo, true, null);
          }
          else
          {
              halo.GetType().GetProperty("enabled").SetValue(halo, false, null);
          }
  
      }

You may need to uncheck draw halo and add your own Halo component on the gameobject.

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avatar image Rickywild · Feb 05, 2017 at 07:43 PM 0
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Also be aware that the Halo will draw in front of anything and everything,depending on the version of Unity you are using.

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