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Question by MathewAlden · Feb 04, 2017 at 03:22 AM · lightingshadersbeginnershadows

How to adjust self-shadows

I have a scene with a single directional "sun" light. It was casting very dark shadows (pic1). I didn't want my shadow's quite so dark, so I changed the shadow-strength property of my light to .25. This change fixed all shadows that objects were casting on other objects - these shadows were now lighter. However, the shadows an object casts on itself are as dark as ever (pic2). How do I change the brightness of self-shadows, so it matches the new brightness of other shadows?

pic1 pic2

screenshot-from-2017-02-03-21-09-03.png (278.1 kB)
screenshot-from-2017-02-03-21-09-15.png (331.4 kB)
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Answer by sarahnorthway · Mar 25, 2017 at 01:00 AM

The way I solved this was to increase the ambient light on the entire scene, then dial down the sun's intensity to compensate. You can set ambient light to a solid color or gradient in Window > Lighting, or change it on the fly in C# via RenderSettings.ambientLight.

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