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Question by IPTN · Jun 16, 2011 at 06:17 PM · editoreditor-scriptingmonobehavior

Access Monobehavior Instance from Static Function of Editor Script

I have tried a few different ways so far but nothing has worked. Not entirely sure if this is possible at all. Specifically I am trying to use CoRoutines from inside of a static function of an Editor Script.

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Answer by Bunny83 · Jun 16, 2011 at 06:37 PM

Coroutines work ONLY at runtime. The coroutine scheduler is not running in the editor.

What you can do is using your own coroutines but they work a bit different. You would use the Update function or the update delegate to drive your scheduler.

If you talk about runtime you can access scripts on GameObjects like always: Use either FindObjectOfType, GameObject.Find and use GetComponent

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