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Question by timeismoney777 · Feb 08, 2017 at 04:00 AM · raycast2d gamejump

2D Raycast Script

Teach me how to jump !!


using UnityEngine; using System.Collections; using UnityEngineInternal;

public class Jumpmove : MonoBehaviour {

 public float movePower = 1f;
 public float jumpPower = 1f;
 bool isJumping = false;


 Rigidbody2D rigid;
 Vector3 movement;
   
 void Start ()
 {
     rigid = GetComponent<Rigidbody2D> ();

 }

 void Update()
 {

     RaycastHit2D hit = Physics2D.Raycast (transform.position, Vector2.down);
     if (hit.collider.tag == "Ground" && Input.GetButtonDown ("Jump")) 
     {    
         isJumping = true;
     }
 }

 void FixedUpdate()
 {
     Move ();
     Jump ();
 }

 void Move()
 {
     Vector3 moveVelocity = Vector3.zero;


     if (Input.GetAxisRaw ("Horizontal") < 0) {
         moveVelocity = Vector3.left;

         transform.localScale = new Vector3 (-1, 1, 1);

     }

     if (Input.GetAxisRaw ("Horizontal") > 0) {
         moveVelocity = Vector3.right;

         transform.localScale = new Vector3 (1, 1,1 );}
     transform.position += moveVelocity * movePower * Time.deltaTime;

 }


 void Jump()
 {
     if (!isJumping)
         return;

     rigid.velocity = Vector2.zero;

     Vector2 jumpVelocity = new Vector2 (0, jumpPower);
     rigid.AddForce (jumpVelocity, ForceMode2D.Impulse);

     isJumping = false;

 }

}

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