• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by plasmatech8 · Feb 09, 2017 at 03:31 PM · multiplayerfpslaglan

Simple Multiplayer FPS Lag (LAN)

Hello, I am working on a multiplayer first person shooter and I have a problem where there is lag in the players' movements from each screen when I run the build and editor.

I am trying to go through the multiplayer FPS tutorial on Youtube by Brackeys, but it appears laggy. When I tried to translate this to a different tutorial, it worked great strangely, but I can't modify anything or it goes bad.

The lag looks like it is gittering/unsmoothed - movements seem to take around 0.2 seconds longer than it should to take effect - and it looked a bit like the send rate was really low. One player was often worse than the others (I think the editor is always better).

I do not believe it is a problem with interpolation or the network send rate as I have changed those (saved and ctrl-B), and found no effect (on anything at all).


Things tried:

  • I tried to fix the problem by updating unity to 5.5, but I didn't notice any difference.

  • When I translated what I have done, with the exact same player prefab and stuff, into a different multiplayer tutorial, (the Udemy course 'ahoy matey' from 'Learn to Code by Making Games'), it worked perfectly, however when I made a copy of this and tried to modify it, (so that the Hierarchy, assets, etc looked somewhat like the original Brackeys tutorial) it started lagging again, not totally badly, but still not smoothly and fast.

  • I tried swapping around the custom and in-built network managers (from udemy and brackeys respectively) and found no change.

  • I tried changing the send rate from edit-network settings and the player network transfrom, but didn't notice anything (at all).

  • I tried redoing almost all of the Brackeys tutorial (except movement and setup scripts for the player), but its very laggy now.

alt text

...

I'm going mad with this so please help if you can think of a solution...!

brackeys-multi-fps-pic.png (368.1 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Multiplayer lag over LAN... 2 Answers

Photon Network Muzzleflash 0 Answers

Photon Unity multiplayer player name issue (worldtoscreenpoint?) 0 Answers

Add one on local z axis 3 Answers

[PHOTON PUN] Players cant shoot each other? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges