• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by equalsequals · Feb 08, 2017 at 10:54 PM · unity 5renderingvrimage effects

CommandBuffer.DrawRenderer in SinglePass Stereo

Hello,

[Edit: This is still being observed as of 5.6.0f3]

I'm attempting to render objects to a special RenderTexture via CommandBuffer, for later use in an Image Effect.

I create my RenderTexture like this: (NOTE: Simplified for readability)

 renderTexture = new RenderTexture(
     VRSettings.eyeTextureWidth * 2,
     VRSettings.eyeTextureHeight,
     0,
     RenderTextureFormat.Default,
     RenderTextureReadWrite.Default);

My CommandBuffer snippet is as follows: (NOTE: Simplified for readability)

 CommandBuffer commandBuffer = new CommandBuffer();
 commandBuffer.SetRenderTarget(renderTextureID);
 commandBuffer.ClearRenderTarget(true, true, Color.clear, 1f);
 
 for (int i = 0; i < renderers.Length; i++)
 {
     commandBuffer.DrawRenderer(renderers[i], effectMaterial, 0, 0);
 }
 
 camera.AddCommandBuffer(cameraEvent, commandBuffer);

The Shader of effectMaterial simply outputs a solid color to the fragment.

When in Multi-Pass Stereo or disabling VR entirely the effect works as intended, but in Single-Pass the Offscreen RenderTexture looks as if it is only rendering in the Left Eye and is distorted.

Offscreen RenderTexture result (Incorrect)

This could be (and hopefully is) an error on my part, but I had a similar system working in Unity 5.4.x where the stereo rendering worked correctly in Single-Pass, using CommandBuffers.

Any help would be greatly appreciated!

Thanks in advance.

==

commandbufferresult.png (5.1 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by equalsequals · Jun 13, 2017 at 02:15 AM

This is, unfortunately, a bug.

For posterity, if you use a later CameraEvent, such as BeforeForwardOpaque, Single-Pass works as intended.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

123 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

VR Navigation Button / LoadLevel after 2 seconds 0 Answers

How to localize the video in Unity 0 Answers

DirectX 12 and OpenVR/SteamVR 0 Answers

[HTC Vive] Mix Reality using Steam VR without the third controller 0 Answers

How to using remote Bluetooth button to tap on screen 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges