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This question was closed Feb 09, 2017 at 08:47 PM by $$anonymous$$ for the following reason:

The question is answered, right answer was accepted

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Question by $$anonymous$$ · Feb 09, 2017 at 06:48 PM · c#typegenericscasting

Checking for a class type issue

Hello guys, i have a list with different object types. And i want to take some from list. Im stuck in checking for needed type.

    public Type GetRandomSkill<Type>()
     {
         List<Type> skills = new List<Type>();
         Debug.Log("checking for: " +typeof(Type));
         for (int i = 0; i < enemy_Skills.Length; i++)
         {
             Debug.Log("current: "+enemy_Skills[i].GetType());
             
             if (enemy_Skills[i].GetType() == typeof(Type))
             {
                 skills.Add(skills[i]);
                 Debug.Log("added");
             }
                 
         }
 
         return skills[Random.Range(0,skills.Count)];
     }

As you can see from console, checking type and needed type are equal on second iteration, however if brackets dont work. I know issue is in this line if (enemy_Skills[i].GetType() == typeof(Type)) but how to fix it? alt text

1.png (93.5 kB)
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Answer by FortisVenaliter · Feb 09, 2017 at 06:56 PM

You're checking whether the object is the Type type. You probably want typeof(Skill) or something like that.

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avatar image $$anonymous$$ · Feb 09, 2017 at 07:50 PM 0
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But im using this method like GetRandomSkill<Skill>() So Type is Skill

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