Hi everyone,
I want to enable my Trail Renderer after a player gets to a certain level.
I have attached a Trail Renderer component on my Player prefab, and in the Player Script I have the following:
void Start () {
if(GameManager.instance.level > 1)
{
GetComponent<TrailRenderer>().enabled = true;
}
}
My player prefab is instantiated at the beginning of every level at one side of the screen through a SpawnManager script. However, the trail renderer seems to show a trail from the centre of the screen at the beginning of the level for the first half a second which is frustrating.
I’ve tried invoking a function to delay when the trail renderer is enabled:
void Start () {
if(GameManager.instance.level > 1)
{
Invoke("EnableTrailRenderer", 0.4f);
}
}
void EnableTrailRenderer()
{
GetComponent<TrailRenderer>().enabled = true;
}
But this doesn’t work either. If I invoke this for any longer, then I see ‘Invalid AABB *this’ errors in my console, or my player up and disappears!
When I just have this enabled all the time (checkbox selected in Inspector), this behaves as expected.
Has anyone got any advice that could help?
Thanks!
Leo