• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Bulalord609 · Feb 12, 2017 at 08:37 AM · movementmousepositionray cast

Should I raycast? Or is there another funtion I can use?

Hello friends I am new with Unity and wondering if there are alternatives to ray casting. My game is a road traffic manager and when the players taps a car I want it to stop. This is my code for the movement. I tried the getmousebuttondown function but realized that every gameobject with this script attached would just stop or go depending on when they spawn. Thank you in advance for your helpful advice :)

 public float SPEED;
     public Transform[] FirstPossition;
     int StopPossition;
     public bool GO = false;
 
     void Para()
     {
         if (Input.GetMouseButtonDown (0)) 
         {
             GO = !GO;
             if (GO)
             {
                 SPEED = 5;
 
             } else {
                 SPEED = 0;
 
             }
             //GO = false;
         }
 
     }
 
 
     void Start () {
         StopPossition = 0;
     }
 
 
     void Update()
     {
 
         if (transform.position == FirstPossition [StopPossition].transform.position) 
         {
             StopPossition+=Random.Range(0,4);
         }
 
         transform.position = Vector3.MoveTowards (transform.position, FirstPossition [StopPossition].position, SPEED * Time.deltaTime);
 
         if (StopPossition >= 5) 
         {
             StopPossition = 0;
         }
 
         Para ();
 
         Debug.Log (StopPossition);
 
     }





Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by HenryStrattonFW · Feb 12, 2017 at 02:19 PM

You could do raycasting yourself which gives you a lot more flexibility and control should you need it later on. However if your objects have colliders on them you can also use a built-in method of monobehaviours that responds to clicking on those colliders (sort of a built-in raycast for you).

https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnMouseDown.html

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Bulalord609 · Feb 13, 2017 at 01:23 AM 0
Share

Thanks for the advice! :) I'll give it a try!

avatar image Bulalord609 · Feb 13, 2017 at 03:38 AM 0
Share

@HenryStrattonFW did your advice and it works! I got a reference code from here http://answers.unity3d.com/questions/157166/clicking-to-change-material-click-again-to-change.html a bit old but it did job! :) Thanks again! I'll work on my raycasting next time!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

112 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How can I incorporate a Rotation Towards the Mouse Position into this Script? I Tried. 0 Answers

Mouse control 0 Answers

2D Platformer, Rotate sprite/arm towards cursor not working [C] 0 Answers

Player Rotation Around Mouse 0 Answers

Making GameObject move in the direction of my mouse (3d) 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges