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Question by churu · Feb 12, 2017 at 09:44 PM · mathf.clamp

Mouselook not clamping

I'm working on a simple mouse look Script and the camera refuses to clamp no matter what i try.

Here is my script that i've made, there are no errors in the script, yet mouseX is not clamped even tho its in the script clamping it.

 public class MouseLook : MonoBehaviour
 {
 
     public float sensitivty;
     public float minX;
     public float maxX;
 
     float mouseX;
     float mouseY;
 
 
     Transform body;
 
     void Start()
     {
         body = transform.parent;
 
         Cursor.lockState = CursorLockMode.Locked;
         Cursor.visible = false;
 
     }
 
     void Update()
     {
 
         mouseX = Input.GetAxisRaw("Mouse Y") * sensitivty;
         mouseY = Input.GetAxisRaw("Mouse X") * sensitivty;
 
         mouseX = Mathf.Clamp(mouseX, -minX, maxX);
 
         body.rotation *= Quaternion.Euler(0f, mouseY, 0f);
         transform.rotation *= Quaternion.Euler(-mouseX, 0f, 0f);
 
     }
 }


Thanks in advance to everyone.

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