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Question by casd82 · Feb 16, 2017 at 02:00 PM · androidreplay

Everyplay won't record on Android

Hi! I have a strange case here. I've integrated Everyplay with my project and everyt$$anonymous$$ng worked just fine.

However, today, after I updated Unity from 5.5.0f3 to 5.5.1f1, Everyplay could now work only on the iOS build, not the Android build.

I've used Debug.Log() and the Android debugging tool adb to check the function calls and found out that the EveryplayStartRecording() function was successfully called in the Everyplay.StartRecording() and the EveryplayStopRecording() function was successfully called in the Everyplay.StopRecording(). The problem is, even if EveryplayStartRecording() was called, the Everyplay.IsRecording()was always false.

Also, the Everyplay.IsSupported() returns true on all (3) of my Android devices, but none of them actually starts recording.

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