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Question by dumbledad · Feb 14, 2017 at 03:17 PM · monodevelopmac

Add UnityEngine.dll to Mono projects on a Mac

When building Mono DLLs for use in Unity we want to reference the UnityEngine.dll. Several tutorials talk through how to do t$$anonymous$$s. For example here are the instructions from the Unity manual

Next, you should add references to the Unity DLLs. In MonoDevelop, you should open the contextual menu For References in the Solution Browser and choose Edit References. Then, choose the option .Net Assembly tab > File System > select file. [...]

At t$$anonymous$$s stage, you will have the option to select the required DLL file. On Mac OSX, the file can be found at

Applications/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll

But the Mac finder will not step into Unity.app so I cannot navigate into that folder to choose UnityEngine.dll. I can navigate there in the terminal, but not in the 'select file' finder. How do I add UnityEngine.dll as a reference in a Mono project on a Mac?

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Answer by dumbledad · Feb 14, 2017 at 03:39 PM

In the finder that pops up after clicking 'select file' use CMD-S$$anonymous$$ft-G to popup 'Go to the folder entry', enter /Applications/Unity.app/Contents/Frameworks/Managed and select 'Go'. (From Sus$$anonymous$$Hangover here.)

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