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Question by Cybertiger · Feb 14, 2017 at 08:03 PM · rotationquaternionalign

Rotate around local Y axis using Joystick Vector3

I have been banging my head around this for a while now but my "rotLookAtTrans" gameObject is always rotating around world axis. So far i have:

         float angle = Mathf.Atan2(joystick.currentDir.x, joystick.currentDir.y) * Mathf.Rad2Deg;
         rotLookAtTrans.transform.localRotation = Quaternion.Euler(0, angle, 0) * quaternionOffset;
 

Can anyone help me with this please?

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