Graphical glitch after splash screen on Android

On Android after the splash screen and before the first scene gets rendered for the first time, sometimes a strange glitch occurs for a second or two, here’s the link: Imgur: The magic of the Internet

Does anyone have any ideas why this is happening?

Hello @IcyHammer i think your first scene have a lot of objects so it will take little more time to load up. If your scene have lots of objects then don’t load it as a first scene but create another scene which have a button and by clicking that button you just load the scene asynchronous but don’t show them when the scene completely load up just go and show them. you can achieve this by doing

public string levelName;
AsyncOperation async;

 public void StartLoading() {
     StartCoroutine("load");
 }
 
 IEnumerator load() {
     Debug.LogWarning("ASYNC LOAD STARTED - " +
        "DO NOT EXIT PLAY MODE UNTIL SCENE LOADS... UNITY WILL CRASH");
     async = Application.LoadLevelAsync(levelName);
     async.allowSceneActivation = false;
     yield return async;
 }

 public void ActivateScene() {
     async.allowSceneActivation = true;
 }

I hope this can help…

I just found out that latest patch 5.5.1p3 fixes the issue :slight_smile: