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Question by Waltari · Feb 17, 2017 at 07:05 PM · texturemipmapssplatmapmipmap

Texture settings missing

I am following a tutorial on catlikecoding about splat maps. In this tutorial it says to "Enable Bypass sRGB Sampling and indicate that its mipmaps should be generated In Linear Space. "

However since the advanced texture type was removed from Unity recently, so are these two settings missing. How do I enable Bypass sRGB Sampling and indicate that mimaps should be generated in Linear Space now?

Here is the tutorial: http://catlikecoding.com/unity/tutorials/rendering/part-3/

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Answer by chestera27 · Apr 23, 2018 at 10:29 PM

hello as i discovered just couple of minutes ago, in newer unity versions you have to attach your background picture to the quad ( as it is in that tutorial) and than change its type. you can see where you have to change that from picture belowalt text


screenshot-20180424022847.png (436.1 kB)
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