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Question by riberodrigo · Feb 17, 2017 at 07:35 PM · script.movingsameindependent

Como posso mover GameObjects de mesmo script de forma independente?

Criei um script o qual faz um GameObject se mover de forma senoidal. O movimento ocorre perfeitamente, mas quando mais de um GameObject contendo este script está em cena todos se movem como um espelho um do outro e não de forma relativa, deixando o jogo muito artificial. Tentei usar posicionamento local e mesmo assim não consegui resolver o problema. Eis o código:

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class Enemy4 : Nave {

 public float horizontalSpeed;
 public int yFactor;
 private float count = 3;

 private Vector3 s;
 private bool setPos = false;
 private float x;
 private float y;


 // Use this for initialization
 void Start () {

     x = 0;
     y = 0;
     s = transform.position;
     side = Side.defside.ENEMY;

 }
 
 // Update is called once per frame
 void Update () {

     y += yFactor * Time.deltaTime;
     x = Mathf.Sin (Time.time) * horizontalSpeed;

     transform.position = s + new Vector3 (x,y, 0);

 }
     

}

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