Object appear and disappear Code

I Made a code to make an object disappear on left click and a reappear on Right click. I probably Made this completely wrong because I am new to coding but this is the script.

function Update() {
if (Input.GetMouseButtonDown(0)) gameObject.tag = “Change”.active = true;
if (Input.GetMouseButtonDown(1)) gameObject.tag = “Change”.active = false;
}

You don’t specify a question here, however the script looks a bit off, this should be closer to what you want:

void Update() {
  if (Input.GetMouseButtonDown(0)) {
    gameObject.active = true;
  }
  if (Input.GetMouseButtonDown(1)) {
    gameObject.active = false;
  }
}

There shouldn’t be a reason to use the gameObject.tag unless you have this in a script NOT attached to the gameObject you are hiding/showing, and are using the tag to find the gameObject. If you are using it to find the gameObject, then you would use FindGameObjectsWithTag(“Change”) to get an array (0 or more), and then iterate through those to change the .active as appropriate.

OK thank you and yes I just realized I forgot to ask my question is that i want it on my character and any object with the tag to be affected by the script