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Question by usalon · Feb 20, 2017 at 06:23 AM · animation2d

The animation will remain in the Jump state and will not return to the idle state.

I am learning an action game of unity 2d.

After "jump" state from the "idle" state in Animator, I want to return to "idle" state when Charactor landed.

The animation will remain in the Jump state and will not return to the idle state.

"Jump" is jumping at trigger.

The landing judgment and parameter setting are programmed as follows.

 void Update () {
     isGrounded = Physics2D.Linecast(
                 transform.position + transform.up * 1,
                 transform.position - transform.up * 1,
                 groundLayer);
     if(isGrounded) {
         this.animator.SetBool("isGrounded", isGrounded);
     }

Under transition from "Jump" state to "Idle" state in Animator, Conditions is set as isGround = true.

How can I return to idle's animation at the time of landing?

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animator.png (68.8 kB)
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avatar image hexagonius · Feb 20, 2017 at 07:21 AM 0
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has exit time should be false on the transition.
make sure you are actually grounded.
make sure the condition for the idle to jump condition is false.
you should view the animator during play (select the gameobject in the scene) to see whats happening

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