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Question by ittinop · Feb 22, 2017 at 06:50 AM · meshdllopenglbufferdirectx

How to reassign buffer obtained from GetNativeIndexBufferPtr() from directX/opengl?

Hello,

How can I reassign buffer of different size straight from native dll?

When I assign new buffer using CreateBuffer() to the same pointer I got from GetNativeIndexBufferPtr(), I get this error:

allocation 0x000000....9409.. already registered @ C:.... size 12288; now calling from C:..... size 768

If there is any proper way to resize these buffers without coming from C# or without marshaling between managed/unmanaged code, please tell me.

Thank you so much in advance, Ittinop(Pun)

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