• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by PurpleHeartGames · Jun 18, 2011 at 04:34 PM · guiresizemessagemessagebox

Message Box Question(please read)

Okay, so I have a message box script that I made and everything is going perfect except sometime the text is too much for the size of the box. Is there any way I can make the box's height/width change according to how much text there is?

Comment

People who like this

0 Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image PurpleHeartGames · Jun 19, 2011 at 02:44 PM 0
Share

No one has the slightest idea?

2 Replies

· Add your reply
  • Sort: 
avatar image

Answer by aldonaletto · Jun 19, 2011 at 03:48 PM

I found something in the GUI docs that can be usefull:

http://unity3d.com/support/documentation/ScriptReference/GUIStyle.CalcSize.html

It shows an example where the rect is calculated according to the label parameter:

 function ProgressBar (value : float, label : String) {
     var size : Vector2 = GUI.skin.GetStyle("ProgressBarText").CalcSize(GUIContent(label));
     var rect : Rect = GUILayoutUtility.GetRect (size.x, Mathf.Max(size.y));
     rect = Rect(rect.x + 4, rect.y, rect.width -8, rect.height);
     EditorGUI.ProgressBar (rect, value, label);
     EditorGUILayout.Space();
 }

I've not tested this, and I think the GUI docs are somewhat incomplete and obscure, but maybe this can help you.

Comment

People who like this

0 Show 0 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image

Answer by mammad09 · Apr 20, 2015 at 01:32 PM

this may help

 void OnGUI()
 {
     GUI.ModalWindow(0, new Rect(Screen.width / 2 - Screen.width / 5, Screen.height / 2 - Screen.height / 4, Screen.width / 5 * 2, Screen.height / 4 + 20), DialogWindow, "");
 }

 private bool showDialogWindow;

 public void DialogWindow(int id)
 {
     {
         GUILayout.BeginVertical();
         {
             GUILayout.Label("Use this item?");
             GUILayout.Space(20);
             GUILayout.BeginHorizontal();
             {
                 GUILayout.Space(20);
                 if (GUILayout.Button("Yes"))
                 {
                     if (selectedUseItem)
                     {
                         DoSomething();
                         showDialogWindow = false;
                     }
                 }
                 if (GUILayout.Button("No"))
                     showDialogWindow = false;

                 GUILayout.Space(20);
             }
             GUILayout.EndHorizontal();
         }
         GUILayout.EndVertical();
     }
 }

Comment

People who like this

0 Show 0 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

I need a function so that when and event is trigger a message is displayed on the screen for a set duration. 1 Answer

Push GUI button, change another objects variable 2 Answers

Can someone help me with this script please 2 Answers

Guilayout problems with image resize 0 Answers

Textfield doesnt work; it doesnt apply string 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges