• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by flowen_nl · Feb 23, 2017 at 10:40 AM · particlesparticlesystemparticle systemparticleparticle-system

changing the radius of a particle system with unity script

I've looked at several different topics, but none of them worked for me. It should be super simple.. I thought, but I'm going loco here:

 #pragma strict
 
 private var oscScript : GameObject; // ref to initScripts w$$anonymous$$ch has the oscCreceiver
 public var ps : ParticleSystem;// = GetComponent<ParticleSystem>();
 private var _pos;
 private var shape;
 
 function Awake () 
 {
     oscScript = GameObject.Find("initScript");
     // ps = GetComponent.<ParticleSystem>();
     shape = ps.shape;
     // Debug.Log(shape);
 }
 
 function FixedUpdate() 
 {
     var i = 1;
 
     _pos = oscScript.GetComponent.<oscReceiver>()._aa2;
     var radiusShape = Globals._map(_pos, .0f, 1.0f, 0.0f, 15.0f);
 
     shape.radius = radiusShape;

last line gives me the error: radius is not a member of 'object'

WHYYY

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image hexagonius · Feb 23, 2017 at 08:17 PM 0
Share
avatar image flowen_nl hexagonius · Feb 24, 2017 at 09:01 AM 0
Share
avatar image hexagonius flowen_nl · Feb 24, 2017 at 10:26 AM 0
Share

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by flowen_nl · Feb 24, 2017 at 10:40 AM

@hexagonius So I tried using C# but couldn't figure out how to share global variables between unity script and C#. Read that C# is compiled first so I wouldn't have access to the variables in Unityscript.

So I threw it all out and retried above script and it works for some magical reason

programerslife

only t$$anonymous$$ng different is moving shape declaration to the update function

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image hexagonius · Feb 24, 2017 at 01:41 PM 0
Share

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

99 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Particle System Particles Not Following Rotation 1 Answer

Moving particle system via script causes choppy movement in build but works fine in pay mode 1 Answer

How to prevent particle being to clipping objects in URP 0 Answers

While particle system is alive play animation. 0 Answers

Particle system only playing when visible 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges