• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Chocolade · Feb 25, 2017 at 09:08 PM · c#scripting problemscript.main menumainmenu

How can i move the camera smooth like flow up and behind the player when clicking the escape key ?

Today when i'm running the game it start with the camera very close to the player. This should be for the main menu view. Now i want to do that when i click once the escape key it will resume the game in a way that the camera will flow up and back of the player and will show the whole terrain and game area. And if i click the escape key again the camera will flow again back to the player very close to him.

It should be like that in every point/place in the game. This is like a switching between main menu and the game playing mode.

I didn't make yet the main menu. For now i want to make the escape key switching between close view on the player that will be the main menu mode/screen and clicking again the escape key back to game play mode.

I didn't make a lot yet with this:

Main menu mode

Now if i click the escape key i want the camera to flow smooth up and behind the player i think this is the position the camera should be to play i mean in playing mode.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class MainMenu : MonoBehaviour {
 
     // Use this for initialization
     void Start ()
     {
         
     }
     
     // Update is called once per frame
     void Update ()
     {
         if (Input.GetKeyDown(KeyCode.Escape))
         {
             Debug.Break(); // to make here a switching mode between
             //playing screen and pause/main menu screen.
         }
     }
 }
 
ss66.jpg (222.5 kB)
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Chocolade · Feb 25, 2017 at 09:27 PM 0
Share

I used now Time.timeScale anda count variable. so now the pause is working but i don't want to freeze everything when clicking the escape key. I want that when it's 0 pause so everything will be on idle mode not stopped mode.

So i guess using the Time.timeScale is not the right way.

And yet i'm not sure how to move the camera.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class $$anonymous$$ain$$anonymous$$enu : $$anonymous$$onoBehaviour {
 
     int count = 0;
 
     // Use this for initialization
     void Start ()
     {
         
     }
     
     // Update is called once per frame
     void Update ()
     {
         if (Input.Get$$anonymous$$eyDown($$anonymous$$eyCode.Escape))
         {
             if (count == 0)
             {
                 Time.timeScale = 0;
                 count = 1;
             }
             else
             {
                 Time.timeScale = 1;
                 count = 0;
             }
             // to make here a switching mode between
             //playing screen and pause/main menu screen.
         }
     }
 }
 

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

295 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How can i clear specific printed text to console window from code ? 0 Answers

How can i draw a blue line in scene window show what way the character already walked ? 2 Answers

How can i change a button text from "Button" to example "Button1" ? 1 Answer

Why when using gizmos the drawing is not fitting ? 1 Answer

How can i rotate the camera with the mouse but only when drag ? 0 Answers

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges