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Question by losh_me · Feb 27, 2017 at 12:07 PM · imagesimporting textures

Importing textures/2d sprites in 8912 format turns them blue without mipmaps

I'm having difficulties importing a large image with unity with a max size of 8192. The size of the original image is 8000x8000 in sRGB format using 16bit colors. When I use a 4096 max size with an ARGB16bit format, it imports fine but the quality difference is visible since I'm using it as a 360 pano. Is there a way to import with a max size of 8192 without using mipmaps?

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avatar image passwordX3452 · Jul 26, 2017 at 02:23 PM 0
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I'm having the same problem. id you ever find a solution other then turning on the mipmaps?

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