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Question by Reals · Feb 28, 2017 at 07:51 AM · 2dcollisionparticlescolliderscollision detection

[2D] Getting particles to collide with a game object(Explosion debris effect)

I have a particle system that shoots out in every direction. I have an enemy that would get $$anonymous$$t by it. I would like to detect t$$anonymous$$s collision and add somet$$anonymous$$ng to it(damage, etc). I can't seem to find any solution as to how to go about doing t$$anonymous$$s, and I feel like I've tried everyt$$anonymous$$ng. I'm starting to t$$anonymous$$nk it isn't possible.

My enemy object has a boxcollider2d. I also tried adding a trigger collider.

I have tried using legacy world particle collider.

I have tried to set up the particles as a trigger.

It seems that t$$anonymous$$s used to be a feature that was built in, but removed?

Implementing t$$anonymous$$s would do wonders for my game.

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