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Question by abbaflabbagabba · Feb 28, 2017 at 11:34 AM · c#unity 5transformdirection

[Vive][Newb] Question about transforms and eulerangles as inputs

Thanks in advance. I am brand new to C# and coding in general.

In my scene I want the player to be able to turn a wheel, with vive controller, that moves a platform forward/backward in relation to the rotation.The Vive interaction works with the wheel thanks to Newton VR.

I can make this work with keyboard inputs via:

             Vector3 desiredMove = transform.forward * Input.GetAxis("Vertical") * moveSpeed;

Is there a way to use the rotation from my cylinder in place of the keyboard input? I am guessing through eulerangles positon? My googlefu is failing me on this one.

Thank you for your patience. Looking forward to a better understanding of c#.

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