My 3D Character Moves to Other Spot When I Press Play

I imported an .FBX 3d character that I made in C4d. I’ve added the character to my scene, applied animation controller and Im using imported animations from unity asset store for the animations. Ive added 1 pose to the animator (Idle) as a starting and testing point. Though the character performs the animation the character shifts to another spot immediately after I press play. When I press stop it goes back to its original start position and pose. The character does not have any script applied yet. I don’t understand why its not starting the animation from its original start point. The only other thing applied to the character is the Rigidbody component, yet the problem persists with or without this applied to it. Its a humanoid character. Im using Unity 5.5.1 on a mac. I’ve heard others run into similar issues with their characters in unity when starting out and some have run into this issue with objects doing this. So to sum up Im a beginner in unity, this is a brand new project with no scripts or other components besides the animation controller. Please help, what should I check for or what have I missed?

Still figuring this out but I noticed (by selecting root while running game) that the root changes its y position after I press play. It then goes back to its original start coordinates when i press stop.

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