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Question by dzz · Mar 01, 2017 at 07:24 AM · shaderlightingshaders

Lightning Question (shader, lightmap or blender UV issue?)

Hello,

I have the following scene

alt text

As you can see the ball in front of me has a very extreme shadow on it's back. How could I make it less extreme? I would like to still see the triangles that compose the Ico sphere but darker and without having to change the sun's position.

I tried to play with my light values, shader value, changed shaders, etc. but without any success. I guess I'm lacking some basic knowledges regarding lightning. Any help / tip would be greatly appreciated!

Thanks.

screen-shot-2017-03-01-at-10152-pm.png (385.2 kB)
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avatar image Namey5 · Mar 09, 2017 at 09:29 AM 0
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If you are using Unity 5 and above, you can increase the Ambient Intensity in the Lighting window.

avatar image ThisGuyThatsHere · Mar 09, 2017 at 01:12 PM 0
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Ambient is not a solution, because color will last consistent, you need a custom shader to variate colors based on normal.

avatar image Namey5 ThisGuyThatsHere · Mar 09, 2017 at 07:19 PM 0
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Unity 5's ShadeSH9() ambient function calculates ambient based on normal in relation to the skybox, unless you specifically set it to a flat colour.

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Answer by FreemanGaming · Mar 10, 2017 at 07:18 AM

You may also decrease the intensity on your directional light.

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