Using syncVar in networkManager

I’m developing a multiplayer game with different gamemodes. I have a gamemode variable in the networkLobbyManager that stores the gamemmode as an integer. I obvioulsy need this variable to sync to the client so that every client knows what gammode they are playing. However, I can’t use syncvars because the networkManager is not a networkbehaviour for some reason. I also can’t send an rpc to the clients to make them update the gamemode variable. So the gamemode is just stored locally on the host. I am out of ideas. Does anyone have any suggestions?

No one? I got the same Problem.