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Question by rishu007 · Mar 04, 2017 at 08:32 AM · c#collidertrigger

Change Scene When All balls Enter Collider

In my scene there are 3 balls, So i want to change/Load next scene when all those balls Enter the collider.

3 balls are in scene with the name and tag player1, player2, player3 This script is Working But only with one ball

          public class SceneChange : MonoBehaviour {
      void OnTriggerEnter(Collider other) {

             if (other.CompareTag ("Player1")) //trigger event for Player1
     {
         Application.LoadLevel(2);
     }
 }

}

But when i try to add multiple player/ball it does not work.

           if  (other.CompareTag ("Player1") && other.CompareTag ("Player2") && other.CompareTag ("Player3")) 
  {
      Application.LoadLevel(2);
  }

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Answer by Hellium · Mar 04, 2017 at 08:33 AM

 public class SceneChange : MonoBehaviour
 {
     private bool player1Entered = false ;
     private bool player2Entered = false ;
     private bool player3Entered = false ;
     
     void OnTriggerEnter(Collider other)
     {
         if (other.CompareTag ("Player1")) player1Entered = true ;
         else if (other.CompareTag ("Player2")) player2Entered = true ;
         else if (other.CompareTag ("Player3")) player3Entered = true ;
         
         if( player1Entered && player2Entered && player3Entered )
             UnityEngine.SceneManagement.SceneManager.LoadScene (2);
     }
 }
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