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Question by vandi13 · Mar 07, 2017 at 03:40 PM · renderinglayersbackgroundsortingsort

Sprites behind Background

Hi,

Usually I don't post questions, but I've already read through every thread on this page I could find and still haven't solved it.

I have a 2D game with one camera (standard settings, orthographic) and a canvas (Overlay, sort order 0, scaling with screen size) and in that canvas I have a fullscreen image (there is no option for sort order there).

If I create a panel or a text object, those are automatically rendering ABOVE the image, but when I create a sprite object, it is always going behind it and I can't see it.

I tried changing the Z coordinates, didn't work. I tried raising the sort order of the sprite, didn't work. I tried to create another canvas with a bigger sort order, didn't work. My sprites are just behind everything and I can't bring them to the front. Z coordinate is 0 everywhere.

Please help me, what can I do?

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avatar image hexagonius · Mar 09, 2017 at 08:54 PM 0
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you need to use screen space camera on the canvas. in overlay it's just the front most, no way around it.
side note: camera depth has precedence over layer and order in layer.

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