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This question was closed Mar 12, 2017 at 09:51 AM by Kougasama for the following reason:

The question is answered, right answer was accepted

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Question by Kougasama · Mar 05, 2017 at 01:13 PM · shadersshadowsblending

2-Texture blending shader with shadows

I'd like to add shadows to the following shader that blends two textures..

Got the base from here http://wiki.unity3d.com/index.php?title=Blend_2_Textures

Unsuccessfully tried to add another texture to this one http://answers.unity3d.com/questions/688943/how-to-receive-shadows-on-a-simple-custom-shader.html

Using multiple quads with the latter didn't help either, since it seems transparency and shadows don't mingle..

How could I fix this?

 Shader "GroundWithOverlay" 
 {
     Properties
     {
         _Density("Density", Range(0, 1)) = 0.5
         _MainTex("Ground", 2D) = ""
         _OverlayTex("Overlay", 2D) = ""
     }
 
     SubShader
     {
         Pass
         {
             SetTexture[_MainTex]
             SetTexture[_OverlayTex]
             {
                 ConstantColor(0,0,0,[_Density])
                 Combine texture Lerp(constant) previous
             }
         }
     }
 }


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Answer by Kougasama · Mar 12, 2017 at 09:50 AM

Found a solution.

Uploaded it to pastebin for the sake of keeping this page readable.

http://pastebin.com/dZSRc6wY

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