• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by alexanderameye · Mar 05, 2017 at 06:17 PM · quaternionangledegreesquaternion.slerprotatearoundpivot

By-pass the 'shortest route' aspect of Quaternion.Slerp

Hey,

when using Quaternion.Slerp for rotating an object, the function will pick the shortest path to get to that position. Is there any way to bypass this and force the direction of the rotation (clockwise or counter-clockwise) or should I use another function?

I need to rotate a door let's say from 0 degrees to 225 degrees. But instead of the door going through each and every one of the 225 degrees, it rotates the other way around so it only has to rotate 135 degrees, which is not what I want.

Comment

People who like this

0 Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image hexagonius · Mar 05, 2017 at 06:23 PM 0
Share

you have two choices, either use a function that rotates angles, because they can be used positive and negative for a direction, or you rotate over several Quaternions in between to make the longer distance look shorter with the in between steps.

avatar image alexanderameye hexagonius · Mar 05, 2017 at 06:29 PM 0
Share

What function would you suggest that rotates angles? The several quaternions is something I've thought of but that's not that elegant in my opinion :) I'd like a cleaner approach. Do you have functions in mind like Transform.Rotate?

1 Reply

· Add your reply
  • Sort: 
avatar image
Best Answer

Answer by Bunny83 · Mar 05, 2017 at 06:28 PM

See Maeslezo's answer over here

Comment
alexanderameye

People who like this

1 Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image alexanderameye · Mar 05, 2017 at 06:30 PM 0
Share

I'll check that out, thanks! I'll let you know if it worked.

avatar image AurimasBlazulionis alexanderameye · Mar 05, 2017 at 06:54 PM 1
Share

Try not to post practically duplicate questions.

avatar image alexanderameye AurimasBlazulionis · Mar 05, 2017 at 07:03 PM 0
Share

You're absolutely right, my apologies. I felt like I badly worded my specific question so I posted it a second time. I'll close the other question.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

66 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Rotation of gameobject to a given angle? 1 Answer

Quaternion.Slerp is not working as Quaternion.Euler has weird values 1 Answer

Clock script with custom time not working 0 Answers

how do I limit the angle that a bone can move using quaternions? 2 Answers

Constrain object rotation set by mouse? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges