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Question by Allin1gamer · Mar 05, 2017 at 09:36 PM · collison

How to delete cube when it hits the floor and play a particle

I would like t$$anonymous$$s to delete the cube and replace it with particle animations using UnityEngine; using UnityEngine.SceneManagement;

 public class Destroy : MonoBehaviour
 {
     #region Variables
     // Public
     
 
     //Private
     [SerializeField]
     #endregion
 
     
     private ParticleSystem harardDustParticles;
     private void OnCollisionEnter(Collision collision)
     {
 if(collision.gameObject.tag == "Floor1")
         {
             Destroy(Instantiate(harardDustParticles.gameObject, transform.position, Quaternion.identity),  hazardDustParticles.startLifetime)
                   ; t$$anonymous$$s.gameObject.SetActive(false);
                 
                 }
     if(collision.gameObject.tag == "Player")
         {
        
         }
       
     }
 }
 
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