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Question by fuego_see_money · Mar 07, 2017 at 11:31 AM · gameobjectgameobjectsactivatedeactivate

Cannot deactivate / activate gameobject, even in editor!

Hello,

I have a problem where one of my guns will not deactivate / activate when I switch to it. All of my other weapons will correctly activate / deactivate through my scripts, but just this one weapon refuses to do it!

The weird things is this though: I can't even click on the active checkbox in the editor!

Here is a video showing what happens when I try to deactivate the gameobject -> link to video

I have tried using gameobject.active = false, gameobject.SetActive(false), and also clicking the actual check box in the editor, but to no avail.

Also - I am not using GameObject.Find, or anything like that. The gameobject is referenced through a script, and is not null.

Someone help! Is it because of an animation possibly? Its not a referencing issue, because all my other weapons use the same weapon script and they deactivate / activate just fine. Nothing appears in the console log.

Thanks! -Fuego

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Answer by mhardy · Mar 12 at 09:45 PM

This can also happen if you're inside of a prefab, and the Game Object you're trying to deactivate was activated outside of the prefab as an override. To fix, back out of the prefab, revert the active checkbox. Then when you go back in the prefab you can change it's active state again.

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