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Question by terraKote · Mar 07, 2017 at 02:45 PM · c#scripting problemmeshdeformation

Add vertex position by it's axis

Hello, everyone. I want to create planet generator. I have a cube sphere and want to add a perlin noise to vector's forward axis. The problem is it adds to world coordinates. If you give me a code I will be very grateful. Thanks.

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Answer by terraKote · Mar 07, 2017 at 09:43 PM

The solution was simpler than I supposed:

 vertexPosition += meshNormal * value;
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