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Question by airbagnr1 · Mar 07, 2017 at 09:47 PM · c#randomenumtemporary

Bool Temporary Variable in Enum c#

Hi there! Iv came across a small issue with one of my scripts. I have made a random level manipulator however I wish to make it more random. I know the logic behind this: make the last chosen equal to the temp variable and if the new one is that then pick another. However my random selector uses a enum array and everything in side it are Booleans... Here is my code: variables : enum Manipss { upsideDown = 1 , screenShrink = 2 , bottomRising = 3 , topFalling = 0 } Manipss randomManip;

Selecting new manip every 15 sec: InvokeRepeating("ManipCountdown", 0.0f, 15.0f);

selecting random manip: randomManip = (Manipss)Random.Range(0, 4);

Thanks for any help and ideas to the issue! :)

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Answer by NecrosDk · Mar 08, 2017 at 04:00 PM

I'm not sure what you're asking but I think you answered your own question. Just wait with casting your random int to Manipss and use an int until you've checked if the new random is equal to the previous random.

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avatar image airbagnr1 · Mar 08, 2017 at 08:26 PM 0
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Yea I know what to do just don't know how to do it... Like code wise if that makes sense?

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