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Question by zachypin · Jun 20, 2011 at 06:18 PM · animationparentchildanimate

Make parent animate

I currently have code that makes an object animate. I want to move the code to a child of it so that oncollision of that child the specific animation would occur. Is there a way I can tell the parent to animate?

Current Code C#:

 using UnityEngine;
 using System.Collections;
 
 public class TriggerAnimation : MonoBehaviour 
 {
     void OnCollisionEnter(Collision collision)
     {
         if(collision.gameObject.CompareTag("Player"))
         {
             animation.CrossFade("Take 001");
         }
     }
 }
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Answer by sneftel · Jun 20, 2011 at 06:19 PM

Sure, a gameobject's parent gameobject is accessible as transform.parent.gameObject, so you can do transform.parent.animation.CrossFade(whatever). (Though when you've got chains that long, it's a good idea to break them up with temporary variables.)

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avatar image zachypin · Jun 20, 2011 at 06:23 PM 0
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Such a quick response. Thanks Ben.

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